Plange is an open-source project to create a development environment including a programming language, standard library, and runtime.

- license: New BSD
- source code: git repository
- status: pre-alpha
- monetization: compute resources and pro support
- pronunciation: plænd͡ʒ [ipa]

Plange is an algebra of constraints on data, functions, variables, types, and other objects. It is traditional to start with the __Hello World__ program.

print("Hello, world!");

Comments are created using two syntactic variations.

End of line comment (red is comment text)

```
print("My name is HAL 9000."); //only kidding!
```

Inline comment (red is comment text) source

getRandomNumber := { return 4; /*choosen by fair dice roll*/ }; //guaranteed to be random

Several Unicode characters are included for completeness, but cannot be typed using a keyboard. These characters have typable equivalents for convenience. For example `⇒`

may be typed `=>`

. Unicode characters will be used in documentation. A partial list can be find on the Operators page.

A variable is a symbol that may take place in a constraint system, be free or bound, and may have memory allocated to it. Constraints on variables define a problem space for which solutions are desired. A variable can also contain data and be changed at will by the programmer.

Assign a value to a variable

x ← 1337;

Variables can be reassigned.

Reassign a variable

color ← "Blue"; color ← "Red";

A variable may be constrained to a type.

Type constrain a variable

<Number> x ← 1337;

Unbound variables can be targets for symbolic or numerical solutions.

Symbolic manipulation

x = 1337; tan(y*2) = x; print y; // arctan(1337) / 2 = { 1.570048, -1.571544 };

A symbol with a value that is immutable is a constant.

Example

print(π); //print pi

The symbol `π`

is an identifier for the pi constant. It can be substituted in places where pi is needed, and provides arbitrarily high precision. It may be typed `pi`

.

Constants are created using the definition operator `:=`

Example

daysInAWeek := 7;

Create function implementations using parenthesis `( )`

containing the parameter list, followed by curly braces `{ }`

containing the implementation.

Example

doubler := (x) { return x * 2; };

The parameters consist of the single constant `x`

, and the implementation multiplies it by two and returns the value. Functions can have more than one parameter.

Example

geometric_mean := (x, y) { return √(x * y); };

Constants and variables can be constrained to a specific type.

Example

<Int> x ← 10; x ← 1.5; // error - can't assign a fractional Number to an integer

"Int" is shorthand for integer. The first line constrains x to be an `Int`

, which means it cannot be assigned a number with a decimal point. The second line demonstrates this restriction. See Type System.

Create function types using the `→`

operator, or `->`

.

Example

<Int → Int> doubler = (x) { return x * 2; };

The above code constraints `doubler`

to the function type `Int → Int`

. Simply, doubler is a function takes an Int as an input, and returns an Int as a result. Function arguments can also be type constrained.

Example (continued)

<Int → Int> doubler := (<Int> x) { return x * 2; };

Variables that have no specified type constraint are dynamically typed.

Assigning objects of varied type to a variable

x ← 10; x ← "Alice"; x ← { print("fubar"); };

The `type`

(not capitalized) keyword is used to make a new `Type`

(capitalized) object.

Example

Color := type { <Double> r; <Double> g; <Double> b; }; <Color> red ← (| 1, 0, 0 |); print(type_of( (| 1, 0, 0 |) )); // output: Tuple<Number, Number, Number> print(type_of(red)); // output: Color print(type_of(Color)); // output: Type print(type_of(Type)); // output: Type

Parametric types are functions that return Type objects.

Example

Node := (<Type> valueType) { return type { <valueType> v; Maybe<Node<valueType>> next; }; };

Constant folding evaluates most invocations of type functions at compile time. Functions that return Type objects (or another type function) can be called with the angle bracket syntax:

Example

<List<Int>> myList;

A recursive function to print the last element of a list:

Example

<List<_> → Void> printLast := (_ & tail) { printLast(tail); } | (x) { print(x); }; myList := [ 5, 12, 8, 9 ]; printLast(myList);

Output

9

The prepend operator `&`

takes a value on the left, a list on the right, and produces a new list with the left prepended to the right. In the example above, the first parameter to the function is being broken apart into two pieces.

Note the use of the underscore `_`

character. It's substituted for a variable when the code doesn't care about the value. In the first line of the example above, we are unconcerned with the type of the elements the input list contains, and only need to ensure that the input is a list of something. In the second line, we don't need to know the value of the head element. The underscore keyword is called dont_care.

The inheriting keyword, used in conjunction with the type keyword, makes a new Type object inheriting the members of the specified base Types. See also: implementing

Example

// base Type Widget := type { <Void → Image> Paint; }; // derived Type TextBox := type inheriting Widget { <String> text ← "Hello, world!"; // override the inherited Paint method Paint ← { return Drawing.Render(text); }; };

Types can be combined together to make algebraic Types using the compound operator `|`

.

Example

Some := (t) { return type { <t> value; }; }; None := type {}; Maybe := (t) { return Some<t> | None }; <Void → Maybe<Int>> get_age := { return coerce(input("What's your age? You don't have to tell me.")); }; print(get_age());

Many interesting problems may be constructed as one or more constraints, using operators (arithmetic, set theoric, quantifiers, etc), and invocations such as calling the sin() function.

Example

children := {| abe, dan, mary, sue |}; ages := {| 3, 5, 6, 9 |}; children ↔ ages; // One child per one age (bijection operator) abe > dan; //abe is older than dan sue < mary; //sue is younger than mary sue = dan + 3; //sue's age is dan's age plus 3 years mary > abe; //mary is older than abe

This code is semantically equivalent to the following:

Example (continued)

abe = 5; dan = 3; mary = 9; sue = 6;

One well studied domain is initial value problems.

Example

advanceProjectilePosition := ( <Vector3D> initialPos, <Vector3D> initialVel, <Real> mass, <Real> drag, <Vector3D> gravity, <Real> delta_t ) { // declare the position function, x <Real → Vector3> x; // model x as a differential equation mass * Δ^2x(t)/Δt^2 = -drag * Δx(t)/Δt + mass * gravity; // with boundary conditions x(0) = initialPos; Δx(0)/Δt = initialVel; // solve, substitute, evaluate return x(delta_t); };

A closed form solution for x is determined symbolically, such that the following program is functionally equivalent.

Example (continued)

advanceProjectilePosition := ( <Vector3D> initialPos, <Vector3D> initialVel, <Real> mass, <Real> drag, <Vector3D> gravity, <Real> delta_t ) { //closed form solution computed at compile time a := 𝑒^(drag*t/mass); return ( gravity * (mass-(mass*a + drag*delta_t)) + initialPos*a*drag^2 + drag*mass*initialVel*(a-1) ) / (a*drag^2); };

Example

<Number * Number * Number → Number> linear_interpolation := (min, max, x) { min * (1 - x) + max * x } ; inverted_linear_interpolation := (min, max, interpolated) { interpolated = linear_interpolation(min, max, x); //x is a free variable return x; } assert(x = inverted_linear_interpolation(y, z, linear_interpolation(y, z, x));

Constraint solving is intractible in the general case. Users must familiarize themselves with the capabilities of the language, which are expected to expand. A demonstration of a semantically correct but nonfunctional program is in order.

Counter Example

<Collection * BinaryRelation → Collection> sort := (items, ordering) { result ↔ items; // result and items make a bijection ∀ { ordering(result[i - 1], result[i]) | i ∈ (0...|result|) }; //the result has to be sorted return result; // solve, substitute, and return };

The above function, sort, is functionaly equivalent to the sorting functions. However, this constraint based problem is not yet solvable using available techniques.

Since types are values, and values can be constrained, type constraints are realised.

Example

all := (Collection<X> items) { Bool casts typeof(X); //values of type X must be castable to type Bool for (item ∈ items) { if (¬(Bool)item) { return false; }; }; return true; };